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The IAC Café / Re: Conventions and choices
« on: October 06, 2017, 06:34:19 PM »
I'm mystified. Why would you not want to play fit-showing jump-shifts by a passed hand if you have them in your bidding arsenal?
OCP (where Opener is limited to 15 hcp), plays fit-showing jump-shifts over 1 and 1 (it plays mini-splinters as well LOL), all showing a hand in the region of 8-9 hcp. Since your Opening 1 or 1 bids can be much stronger than 15 hcp, it suggests that your fit-showing bids can afford to be a little weaker than OCP's, if anything. They certainly don't need to be stronger, so why omit them from your system when Responder is a passed hand?
If you're interested, OCP gets to use both mini-splinters and fit-showing jump-shifts by an ingenious method of swapping the 1 - 2 and 1 - 2NT responses around, so 1 - 2NT is a fit-showing jump-shift in Spades. Now 1 - 2 and 1 - 2NT are both mini-splinters in an unspecified suit, a little like a request to make a short-suit trial bid agreeing Hearts. Opener can decline by bidding 3M or go straight to game, or, if the location of Responder's shortage makes a difference, they can relay and now Responder shows where the shortage is.
Again, if you interested, by sheer coincidence my OCP session tomorrow (Saturday) happens to be on this exact topic. (Splinters, Mini-Splinters, and Fit-Showing Jump-Shifts over a Major suit Opening). Mini-Splinters and Fit-Showing Jump-Shifts are a hugely more beneficial use of bidding space than game-forcing jump-shifts. On the basis of frequency alone, you get that sort of hand far more often, and reaching thin (sub-minimum but making) games on the basis of a really good fit will gain you IMPs hand-over-fist compared to strong jump-shifts, which crop up much less often and which hands can always be bid in other ways. You can bolt them onto literally any bidding system, so if you don't already use either of these methods, or want to know how to combine them so you have the option of using either one at will, please come along to IAC tomorrow night (9pm UTC, 10pm UK, 5pm EDT).
OCP (where Opener is limited to 15 hcp), plays fit-showing jump-shifts over 1 and 1 (it plays mini-splinters as well LOL), all showing a hand in the region of 8-9 hcp. Since your Opening 1 or 1 bids can be much stronger than 15 hcp, it suggests that your fit-showing bids can afford to be a little weaker than OCP's, if anything. They certainly don't need to be stronger, so why omit them from your system when Responder is a passed hand?
If you're interested, OCP gets to use both mini-splinters and fit-showing jump-shifts by an ingenious method of swapping the 1 - 2 and 1 - 2NT responses around, so 1 - 2NT is a fit-showing jump-shift in Spades. Now 1 - 2 and 1 - 2NT are both mini-splinters in an unspecified suit, a little like a request to make a short-suit trial bid agreeing Hearts. Opener can decline by bidding 3M or go straight to game, or, if the location of Responder's shortage makes a difference, they can relay and now Responder shows where the shortage is.
Again, if you interested, by sheer coincidence my OCP session tomorrow (Saturday) happens to be on this exact topic. (Splinters, Mini-Splinters, and Fit-Showing Jump-Shifts over a Major suit Opening). Mini-Splinters and Fit-Showing Jump-Shifts are a hugely more beneficial use of bidding space than game-forcing jump-shifts. On the basis of frequency alone, you get that sort of hand far more often, and reaching thin (sub-minimum but making) games on the basis of a really good fit will gain you IMPs hand-over-fist compared to strong jump-shifts, which crop up much less often and which hands can always be bid in other ways. You can bolt them onto literally any bidding system, so if you don't already use either of these methods, or want to know how to combine them so you have the option of using either one at will, please come along to IAC tomorrow night (9pm UTC, 10pm UK, 5pm EDT).